Posted by: vinitneo on: March 13, 2008
I’m really sorry I accidentally deleted this post. Here it’s again–
The much-awaited sequel to Halo, which was touted as the best sci-fi FPS ever, Halo 2 certainly had a tough act to follow. Well it made the grade. Microsoft, the game’s creators, claimed to have had 1.5 million pre-orders for Halo, which is a lot for a game. And I should you – it lived up to most people’s expectations.
Halo 2 used the same style of gameplay that earlier won Halo accolades, and this was good. The action was non-stop, the levels huge and pretty-looking (through boringly similar at times), and multiplayer support just got better and better.
Known for its great AI, the Halo series always had one thing going for it — re-playability ! The vastness of the map also meant it could take up to three or four times at the game to discover everything there was to discovered. The great sci-fi world you were part of meant that the game was as immersive as Star Wars series in
the ’80s. The fact that your character, Master Chief, is not human just adds to this immersive nature, and also gives Halo and Halo 2 the distinction of making you feel like you’re part of a Hollywood blockbuster.
The weapons are great; the AI, of both friends and foes, make the game realistically tough; the graphics are awesome; and the cut-scenes are just terrible – compared to the rest of the game, that is. What always stood you were the vehicles in Halo and Halo 2. These are intricate to the story and are well-modelled, but mostly are way too much fun to drive.
The game took realistic route with weapons as well, not allowing you to carry more than two at a time, which is good for the gameplay and tactics. There are times in the game when choosing the right weapon for the path ahead can mean the difference between success and being fragged by good AI. Halo 3 : What’s coming … Part 2 is here.
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